![]() ![]() ![]() The power could be off, or the lights out, so you might have to find a way to switch it on before you can access certain areas. #Void bastards enemy numbers downloadIt might be easier for you to head to the bridge to download a map/enemy locations, or to go to security to shut it down. But in the procedurally generated ships, some of these tasks will be easier than others. If you need fuel, head for the FTL drive, if you need food, the break-room, the habitations, or the dining section. Different types of ships will have different items, just as different sections of the ships will also have different items. There are a number of stations on the ships to make your life easier, an oxygen refill station, a radiation cleanse, workshops. Generally the approach is more about speed, grabbing what you can, avoiding enemies (by locking doors and sneaking) before your oxygen runs out. You don’t have enough ammo or health to tackle every enemy in the wrecks, especially as the depth of the Nebula increases and each gets harder. ![]() The focus of play in Void Bastards is essentially, get in, get out. You’ll get shot, blown up, suffocate, starve, and each time, a new prisoner will be re-hydrated, and you’ll assume control. On top of that, space pirates are also scavenging the derelicts. The nebula has a strange radioactive quality which has mutated all the passengers of those ships, and their security systems are still in place. But here’s the thing - you’re going to die a lot. Guided by the ships on-board computer, you must complete scavenger hunts, looking for precise parts in the other wrecks of the nebula, all in the hope of repairing your prison ship. Following somewhat in the style of Deep Sky Derelicts, you effectively play as all of the prisoners (or 'clients') on the Void Ark, a prison ship drifting in the Sargasso Nebula. All you need to do is look at Void Bastards to know it’s special - its distinct comic-book visual style is enough of a reason in itself to play the game. ![]()
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